#pragma once

#include <vulkan/vulkan.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

#define USE_MATH_DEFINES
#include <cmath>
#include <vector>
#include <memory>
#include <map>
#include <string>
#include <iostream>
#include <cstring>
#include <cstdint>
